Monday, August 1, 2022

Common Art III Final Sprint

 For this final sprint I mostly worked with Parker to address the sliding issues with the pokemon which lead to the creation of this final asset. A battle run cycle for Bulbasaur! The other pokemon's speeds were adjusted to address the other sliding issues


Wednesday, July 20, 2022

Common Art III Sprint 5

 For this sprint I opted to start animating the attack approach for squirtle while also helping organize what remaining animations need to be fixed. Unfortunately due to not having the files in time I was unable to start working on Bulbasaur's final attack approach animation 




Wednesday, July 6, 2022

Common Art III Sprint 4

 This sprint I finalized both Gary's fidget and Charmander's "notice me" animation






Wednesday, June 22, 2022

Common Art III Sprint 3


This sprint I went ahead and worked on doing the final polish for Charmander's Melee animation and his flinch while recreating the fidget animation for the professor

 









Wednesday, May 25, 2022

Common Art III Sprint 1

 I was in charge of getting some new bulbasaur animations created, unfortunately I made a mistake and animated them on an older rig and did not have time to transfer the animations to the newer rig so they haven't been fully implemented yet.





Wednesday, April 20, 2022

Common Art II Week 7

 This sprint was the Squirtle Sprint so we put in all of Squirtle's proxy animations. I was in charge of the walk, the pet and the flinch. Unfortunately, due to a last minute rig update I could not implement 2 of the animations in game.






Wednesday, April 6, 2022

Monday, February 28, 2022

Common Art II Week 4

 This week there was an emphasis on getting the pokemon interactivity into the game so I animated Charmander's Play and Bulbasaur's pet and carry animations





Wednesday, February 16, 2022

Common Art II Week 3

 This week I focused on working on battle animations to assist in the conveyance of the VFX that will be implemented. I struggled with the proxy rig so hopefully we'll get a nicer rig for cleaner animations at a later date.








Wednesday, February 2, 2022

Common Art II Week 2

This week I continued working on Charmander's walk cycle, definitely need to fix the arms a bit in order to get it looking better, I also tested to add some animation to Gary's blueprint to help better convey the story.






Monday, January 24, 2022

Common Art II Week 1

 

This Week for common art I started working on Charmander's walk cycle with the new rig provided by Parker as well as the final script for the full experience. I also sat down with Leah to distribute the animation tasks fairly with her as well as met with the team to meet our new sound designer William. 



Thursday, October 28, 2021

Common Art Week 10 - Analyzing an Art Style Guide

 

I was tasked with dissecting the animation style and iconography of the Pokemon Lets Go titles. Both clearly have Pikachu and Eevee as the 'hero' characters so the focus on the more cinematic creature animations are on them while the human characters take a back seat. All the pokemon tend to have more of a focus on animation than the humans however.



The iconography is focused on bold recognizable shapes both to guide the player and push the appeal.

Thursday, October 21, 2021

Common Art Week 09 - The Hero's Journey

 For this week, we had to make individual slides representing different parts of the hero's journey as it relates to the Pokemon games. My group decided to use photos to 'photobash' the scenes together in lieu of traditional art.


This slide represents the hero's trials. I opted to include the 8 Gym leaders along Red's path as he's chased by the game's 'trickster' archetype: Team Rocket

This slide represent's the Hero's approach to their greatest challenge. It feature's one of the story's 'shapshifter' Archetypes the Elite 4. They appear to be the Shadow he is to face but end up being threshold guardians in actuality


This slide represents the Hero's crisis. I opted to include the hero's primary antagonist: Blue. Otherwise known as the Shadow of the story. After facing the Elite 4, Red has to use his weakened pokemon against a fully powered Blue in one final showdown.

Common Art III Final Sprint

 For this final sprint I mostly worked with Parker to address the sliding issues with the pokemon which lead to the creation of this final a...