For this final sprint I mostly worked with Parker to address the sliding issues with the pokemon which lead to the creation of this final asset. A battle run cycle for Bulbasaur! The other pokemon's speeds were adjusted to address the other sliding issues
Monday, August 1, 2022
Wednesday, July 20, 2022
Common Art III Sprint 5
For this sprint I opted to start animating the attack approach for squirtle while also helping organize what remaining animations need to be fixed. Unfortunately due to not having the files in time I was unable to start working on Bulbasaur's final attack approach animation
Wednesday, July 6, 2022
Wednesday, June 22, 2022
Common Art III Sprint 3
This sprint I went ahead and worked on doing the final polish for Charmander's Melee animation and his flinch while recreating the fidget animation for the professor
Wednesday, June 8, 2022
Wednesday, May 25, 2022
Common Art III Sprint 1
I was in charge of getting some new bulbasaur animations created, unfortunately I made a mistake and animated them on an older rig and did not have time to transfer the animations to the newer rig so they haven't been fully implemented yet.
Wednesday, April 20, 2022
Common Art II Week 7
This sprint was the Squirtle Sprint so we put in all of Squirtle's proxy animations. I was in charge of the walk, the pet and the flinch. Unfortunately, due to a last minute rig update I could not implement 2 of the animations in game.
Wednesday, April 6, 2022
Wednesday, March 16, 2022
Monday, February 28, 2022
Common Art II Week 4
This week there was an emphasis on getting the pokemon interactivity into the game so I animated Charmander's Play and Bulbasaur's pet and carry animations
Wednesday, February 16, 2022
Common Art II Week 3
This week I focused on working on battle animations to assist in the conveyance of the VFX that will be implemented. I struggled with the proxy rig so hopefully we'll get a nicer rig for cleaner animations at a later date.
Wednesday, February 2, 2022
Common Art II Week 2
Monday, January 24, 2022
Common Art II Week 1
This Week for common art I started working on Charmander's walk cycle with the new rig provided by Parker as well as the final script for the full experience. I also sat down with Leah to distribute the animation tasks fairly with her as well as met with the team to meet our new sound designer William.
Thursday, December 2, 2021
Thursday, November 18, 2021
Thursday, November 11, 2021
Thursday, November 4, 2021
Thursday, October 28, 2021
Common Art Week 10 - Analyzing an Art Style Guide
I was tasked with dissecting the animation style and iconography of the Pokemon Lets Go titles. Both clearly have Pikachu and Eevee as the 'hero' characters so the focus on the more cinematic creature animations are on them while the human characters take a back seat. All the pokemon tend to have more of a focus on animation than the humans however.
The iconography is focused on bold recognizable shapes both to guide the player and push the appeal.
Thursday, October 21, 2021
Common Art Week 09 - The Hero's Journey
For this week, we had to make individual slides representing different parts of the hero's journey as it relates to the Pokemon games. My group decided to use photos to 'photobash' the scenes together in lieu of traditional art.
Monday, October 11, 2021
Common Art III Final Sprint
For this final sprint I mostly worked with Parker to address the sliding issues with the pokemon which lead to the creation of this final a...
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I was tasked with dissecting the animation style and iconography of the Pokemon Lets Go titles. Both clearly have Pikachu and Eevee as the...
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For this week, we had to make individual slides representing different parts of the hero's journey as it relates to the Pokemon games. ...
-
For this sprint I opted to start animating the attack approach for squirtle while also helping organize what remaining animations need to b...

























