This Week for common art I started working on Charmander's walk cycle with the new rig provided by Parker as well as the final script for the full experience. I also sat down with Leah to distribute the animation tasks fairly with her as well as met with the team to meet our new sound designer William.
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Common Art III Final Sprint
For this final sprint I mostly worked with Parker to address the sliding issues with the pokemon which lead to the creation of this final a...

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For this week, we had to make individual slides representing different parts of the hero's journey as it relates to the Pokemon games. ...
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We had to utilize shape language to come up with 3 original creature designs representing that shape. You can see that I struggled a bit to...
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This week we focused on organizing our Hierarchies within Maya as well as importing elements into the Unreal Engine 5. Hierarchies can be ...
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