Monday, October 11, 2021
Monday, October 4, 2021
Monday, September 27, 2021
3D Art Week 05 - The Crate Part 1
Monday, September 20, 2021
Monday, September 13, 2021
3D Art Week 03 - Hierarchy's In Maya Intro To UE
Unreal offers a wealth of post processing and lighting effects that can easily create dynamic shots.
Monday, August 30, 2021
3D Art Week 01 - Basic Shapes In Maya
This assignment was mostly about kicking the rust off my Maya skills but more importantly it was about: learning about the new additions to the interface (the version I've been using before now has been woefully out of date) how to properly utilize the Arnold Renderer to elevate my shots to a more professional level, and basic tricks to increase the speed of my workflow. I think the results speak for themselves, I'm pretty fond of this shot even if it's simple. The colors added by the HDRI I used play nicely with the soft warm grey color I chose for the material creating a very balanced look overall.
Common Art III Final Sprint
For this final sprint I mostly worked with Parker to address the sliding issues with the pokemon which lead to the creation of this final a...
-
I was tasked with dissecting the animation style and iconography of the Pokemon Lets Go titles. Both clearly have Pikachu and Eevee as the...
-
This assignment was mostly about kicking the rust off my Maya skills but more importantly it was about: learning about the new additions t...
-
For this week, we had to make individual slides representing different parts of the hero's journey as it relates to the Pokemon games. ...






