This week I focused on working on battle animations to assist in the conveyance of the VFX that will be implemented. I struggled with the proxy rig so hopefully we'll get a nicer rig for cleaner animations at a later date.
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Common Art III Final Sprint
For this final sprint I mostly worked with Parker to address the sliding issues with the pokemon which lead to the creation of this final a...
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This Week for common art I started working on Charmander's walk cycle with the new rig provided by Parker as well as the final script ...
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This week we focused on organizing our Hierarchies within Maya as well as importing elements into the Unreal Engine 5. Hierarchies can be ...
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