This week there was an emphasis on getting the pokemon interactivity into the game so I animated Charmander's Play and Bulbasaur's pet and carry animations
Monday, February 28, 2022
Wednesday, February 16, 2022
Common Art II Week 3
This week I focused on working on battle animations to assist in the conveyance of the VFX that will be implemented. I struggled with the proxy rig so hopefully we'll get a nicer rig for cleaner animations at a later date.
Wednesday, February 2, 2022
Common Art II Week 2
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Common Art III Final Sprint
For this final sprint I mostly worked with Parker to address the sliding issues with the pokemon which lead to the creation of this final a...

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For this week, we had to make individual slides representing different parts of the hero's journey as it relates to the Pokemon games. ...
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We had to utilize shape language to come up with 3 original creature designs representing that shape. You can see that I struggled a bit to...
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This week we focused on organizing our Hierarchies within Maya as well as importing elements into the Unreal Engine 5. Hierarchies can be ...