This sprint was the Squirtle Sprint so we put in all of Squirtle's proxy animations. I was in charge of the walk, the pet and the flinch. Unfortunately, due to a last minute rig update I could not implement 2 of the animations in game.
Wednesday, April 20, 2022
Common Art II Week 7
Wednesday, April 6, 2022
Wednesday, March 16, 2022
Monday, February 28, 2022
Common Art II Week 4
This week there was an emphasis on getting the pokemon interactivity into the game so I animated Charmander's Play and Bulbasaur's pet and carry animations
Wednesday, February 16, 2022
Common Art II Week 3
This week I focused on working on battle animations to assist in the conveyance of the VFX that will be implemented. I struggled with the proxy rig so hopefully we'll get a nicer rig for cleaner animations at a later date.
Wednesday, February 2, 2022
Common Art II Week 2
Monday, January 24, 2022
Common Art II Week 1
This Week for common art I started working on Charmander's walk cycle with the new rig provided by Parker as well as the final script for the full experience. I also sat down with Leah to distribute the animation tasks fairly with her as well as met with the team to meet our new sound designer William.
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Common Art III Final Sprint
For this final sprint I mostly worked with Parker to address the sliding issues with the pokemon which lead to the creation of this final a...
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For this sprint I opted to start animating the attack approach for squirtle while also helping organize what remaining animations need to b...
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I was tasked with dissecting the animation style and iconography of the Pokemon Lets Go titles. Both clearly have Pikachu and Eevee as the...
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This week there was an emphasis on getting the pokemon interactivity into the game so I animated Charmander's Play and Bulbasaur's ...

















