Monday, September 13, 2021

3D Art Week 03 - Hierarchy's In Maya Intro To UE

 





This week we focused on organizing our Hierarchies within Maya as well as importing elements into the Unreal Engine 5. Hierarchies can be used to make simple animation without the use of a rig which can be ideal for demonstration purposes.



Unreal offers a wealth of post processing and lighting effects that can easily create dynamic shots.








Finally we started designing an abstract landscape to be later brought into and animated in unreal. 



Overall I feel that I am growing more comfortable with box modeling which has lead to me experimenting with low poly character modeling for our upcoming Rapid Prototype. (It's intentionally aping the classic playstation look)





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