This Week for common art I started working on Charmander's walk cycle with the new rig provided by Parker as well as the final script for the full experience. I also sat down with Leah to distribute the animation tasks fairly with her as well as met with the team to meet our new sound designer William.
Monday, January 24, 2022
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Common Art III Final Sprint
For this final sprint I mostly worked with Parker to address the sliding issues with the pokemon which lead to the creation of this final a...

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For this week, we had to make individual slides representing different parts of the hero's journey as it relates to the Pokemon games. ...
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We had to utilize shape language to come up with 3 original creature designs representing that shape. You can see that I struggled a bit to...
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This week we focused on organizing our Hierarchies within Maya as well as importing elements into the Unreal Engine 5. Hierarchies can be ...