For this final sprint I mostly worked with Parker to address the sliding issues with the pokemon which lead to the creation of this final asset. A battle run cycle for Bulbasaur! The other pokemon's speeds were adjusted to address the other sliding issues
Monday, August 1, 2022
Wednesday, July 20, 2022
Common Art III Sprint 5
For this sprint I opted to start animating the attack approach for squirtle while also helping organize what remaining animations need to be fixed. Unfortunately due to not having the files in time I was unable to start working on Bulbasaur's final attack approach animation
Wednesday, July 6, 2022
Wednesday, June 22, 2022
Common Art III Sprint 3
This sprint I went ahead and worked on doing the final polish for Charmander's Melee animation and his flinch while recreating the fidget animation for the professor
Wednesday, June 8, 2022
Wednesday, May 25, 2022
Common Art III Sprint 1
I was in charge of getting some new bulbasaur animations created, unfortunately I made a mistake and animated them on an older rig and did not have time to transfer the animations to the newer rig so they haven't been fully implemented yet.
Wednesday, April 20, 2022
Common Art II Week 7
This sprint was the Squirtle Sprint so we put in all of Squirtle's proxy animations. I was in charge of the walk, the pet and the flinch. Unfortunately, due to a last minute rig update I could not implement 2 of the animations in game.
Common Art III Final Sprint
For this final sprint I mostly worked with Parker to address the sliding issues with the pokemon which lead to the creation of this final a...

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For this week, we had to make individual slides representing different parts of the hero's journey as it relates to the Pokemon games. ...
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This week we focused on organizing our Hierarchies within Maya as well as importing elements into the Unreal Engine 5. Hierarchies can be ...
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This Week for common art I started working on Charmander's walk cycle with the new rig provided by Parker as well as the final script ...